An update came out a couple days ago with plenty of great changes, including raw mouse input, tweaks to accel, and a decent amount of bug fixes:

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
[Windows] Added support for raw mouse input. Raw input reads directly from the mouse, bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more reliable controller experience at various resolutions
[Windows] Improved custom mouse acceleration
[Windows] Updated mouse configuration UI to support raw input and acceleration; added tooltips to some of the options
[Windows] Fixed UI tooltips so that they display correctly on first hover

Team Fortress 2
Added the “Team Spirit” paint can.
Added Telltale Games items:
Dangeresque, Too?: Strong Bad’s styling glasses (equipped by the Demoman)
License to Maim: Max’s Badge (equipped by all classes)
The Iron Curtain: The Heavy’s first love (equipped by the Heavy, obviously)
The Enthusiast’s Timepiece: Tycho’s favorite timepiece (equipped by the Spy)
Updated some item capabilities:
Employees badges can now have custom names.
The Stickybomb Jumper can now be gift wrapped.
The Spine-Chilling Skull and Voodoo Juju hats are now paintable.
Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper.
Added the original Ubersaw taunt to the Vita-Saw.
Fixed an issue that prevented the game from running on Fat32 systems.
Fixed a problem with the Sackston Hale achievement sometimes not being awarded correctly.
Fixed the holiday gamestartup sound files being included in the random startup selection after the holiday is over.
Fixed numerous WebAPI issues.
Fixed a Heavy exploit that let him run at full speed while shooting.
Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round.
Fixed the shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
Fixed the Medigun charge percent for other players being steppy.
Fixed not being able to light arrows after the first arrow is fired unless they’re drawn back.
Updated the localization files

PC Gamer has news on the next big tf2 update. Seems we’ll be getting a new game mode, trading, AND loads of stuff from the polycount competition.

Polycount winners are:

Expect it all early 2011.

Aug 032010

Yes like Panda mentioned below we are indeed on our way back. I was originally going to postpone this until early September since I’m on a laptop with horrible hotel internet for a month, but one high FPS config and a late night scrim made me change my mind. I’ll reveal who’s joining the new roster in a few days once I get confirmations from everyone, but most of the old crew will be back (and maybe that will be motivation to update our About Us page…)!

For those of you interested in the Engy update and some GotFrag drama I’ll try and make some posts later. For those of you interested in comp TF2: give it a try you won’t be disappointed :) CEVO Season 6 is around the corner (deadline is Aug 8th so sign up by the end of the week!), and they’ve already posted a tentative map rotation and weapon bans.

See you all soon!

Apr 302010

UPDATE: P-Rec 2.0.1 should be the latest version: download link is below. Also, see here for more competitive TF2 utilities!

P-Rec 1.5 is out. It fixes the crashing since the last tf2 update.

Here’s the update log:
* fixed game crash.
* fixed screenshot (score and status) crash
* renamed prec_show_stv_status to status_stv
* status_stv prints result in console

Head on over to http://orangad.com.ua/ to download the newest version.

Big update from Valve (according to AIgaming’s control panel, they recompiled the entire engine): lots of balance tweaks to heavy/pyro, addition of cp_freight_final (boo!) as an official community map, FIXED the dispenser exploit (LOL I actually emailed Robin Walker a few days ago), broke the Charging Targe script with +left and +right, and some others. Read all about it here!

Try these things if you’re having problems (and check back on these links in a few days to download updates for these addons):

1) Disable sourcemod from the server (rename your server addons folder to something else like addonsbkp)

2) Disable P-Rec in your own addons folder (again, rename it to something else).

3) As of 9pm EST, if you use directX 8, you won’t be able to join servers without crashing as well. Not a surprise – they used to break dx8 all the time last year. Just have to wait this one out.

EDIT:  as of 11pm EST, directX 8 is FIXED.

4) disable your custom HUD until they release updates for the new ammo count flashing.

5) servers will take quite a while to update – took about 25 minutes for our AIgaming server.

Apr 212010

This post is kind of silly because I’m sure most people follow the TF2 blog, but I assume that I am not the only one that no longer checks it regularly and consequently hears about all the updates on a later schedule. Anyway… I kind of suspected something was up when our server dispensed quite a few more item drops than usual last night, and of course the Valve blog confirmed it: item drops now happen on a regular basis! I don’t particularly enjoy the items/hats aspect of the game, but at least now they have made it regular and reliable. Now there will be fewer disappointing moments of “let’s go join Baldy’s TF2 game! Oh no wait, he’s idling. :( ” and “how can that dude have played more than 200 hours in the last two weeks?”. So, yeah, it’s cool. Someone on GotFrag (sorry, I can’t find the link) suggested that people could idle all night for one night a week, so they can get all the drops possible that week just in case they are unable to play for whatever reason. It’s an interesting idea!

ALSO, Reddit pointed me to this interesting post from the TF2Stats forums that details graphically (read: with graphs!) the changes in the item drop system. It’s an excellent read! FireSlash neatly sums up the consequences of the new system with “This [item drop system] doesn’t eliminate idling from the game, nor does it in any way punish those who have idled. Instead it merely eliminates the effectiveness of it, since anyone who regularly plays won’t get any more items if they idle.”

I might have some video to post later (pro engie moments), if I manage to get my Spanish presentation put together efficiently tonight. EDIT: Sorry, looks like I won’t have time tonight. I’ll do it soon, I promise. Only two more weeks of classes for me! Then I’ll be able to spend all my free time writing verbose essays about this video game. It’s going to be awesome. :D

Feb 172010

We can’t exactly pin it on Valve, since there wasn’t any new TF2 update listed on the Steam News page, but that’s the only reasonable explanation for why every player in this evening’s scrims were spontaneously getting “client timed out” disconnect errors every few minutes. Thus, we couldn’t play our match because Valve ninja’d in a little update. :(
EDIT2: Based on what’s being said on Reddit and this post on the Steam forums, it’s probably not exactly Valve’s fault (?). Even if the most recent troubles aren’t due to a ninja update, though, there have been instances in the past when a spontaneous update (ninja or not ninja) has screwed things up.

TF2 should get a regular update day like Heroes of Newerth or Quake Live. Yes, they *usually* release big updates on Tuesdays and Thursdays, but if we knew for sure that they were not going to be changing anything in the game until one particular day of the week, we would all be able to rest easier by planning our competitive matches and config updates and such around that.

I can’t think of much else to say, but that’s the basic idea that’s been bugging me lately that I wanna get out. (if someone else has more to add, feel free to edit/comment)

/rant

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