Big update from Valve (according to AIgaming’s control panel, they recompiled the entire engine): lots of balance tweaks to heavy/pyro, addition of cp_freight_final (boo!) as an official community map, FIXED the dispenser exploit (LOL I actually emailed Robin Walker a few days ago), broke the Charging Targe script with +left and +right, and some others. Read all about it here!

Try these things if you’re having problems (and check back on these links in a few days to download updates for these addons):

1) Disable sourcemod from the server (rename your server addons folder to something else like addonsbkp)

2) Disable P-Rec in your own addons folder (again, rename it to something else).

3) As of 9pm EST, if you use directX 8, you won’t be able to join servers without crashing as well. Not a surprise – they used to break dx8 all the time last year. Just have to wait this one out.

EDIT:  as of 11pm EST, directX 8 is FIXED.

4) disable your custom HUD until they release updates for the new ammo count flashing.

5) servers will take quite a while to update – took about 25 minutes for our AIgaming server.

Yard of middle cap point for cp_freight

A lot of people probably are familiar with the map cp_freight – it’s a popular map, often played in competitive 6 vs 6. It is unique, though, in that the final version of the map, cp_freight_final, which can be found here at FPSbanana, is actually NOT the version commonly played. Most people agree that the changes made to the last and 2nd/4th point were unnecessary, which is why it never really caught on. Most leagues and servers use cp_freight, the previous incarnation, for their map rotation. Given that it is not the official final version, there are only scattered uploads of the map across various sites; for those of you trying to find it, we are now hosting cp_freight here, click HERE to download. :D

So if cp_freight is so great, why was it updated? Three main reasons, which are somewhat linked: 1) there are serious issues with the respawn time for defenders at last, 2) you can shoot rockets through the top part of the garage doors between 1st and 2nd caps, and 3) the nature of the point layout, somewhat like freight, and also because of the spawn times, means that it is nearly impossible to push out and retake 2 from last, unless you have a clear man advantage and start capping before the attacking team can get their spawns up, which like granary is only a short distance away.

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How to minigun jump

Posted by BigBadBaldy at 12:28 pm Videos
Mar 022010

This is how AG does it! :)

Leia's scout clip

Posted by Leia at 11:42 pm Fun Stuff, Videos
Feb 282010

Killing some baddies in a lobby tonight. Also featured: running into rockets and missing easy targets. :D

Learn more at the TF2 Wiki

On the plus side, this is what scouts are supposed to do, isn’t it? Run in after damage has been done and clean up the remainders.

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