I made this map so you can continuously practice badlands rollout:
http://www.fpsbanana.com/maps/131384

See Jay.h’s videos on duck tapping and boosting here:

Duck tapping is useful to make jumps like this:

It’s a tough still to learn though :( I don’t have it down yet.

Mar 202010

When for half the team has exams, is on vacation, playing FF13, or otherwise occupied with RL stuff, those of us who have free time generally mess around in pubs.

On cp_gorge, our favorite thing to do is set up 3 guns on the roof overlooking the first point, one gun covering each side.

To get up on the roof, you simply place a gun here, and then jump on it to place a teleport on top. Build dispensers first, teleports second, and finally guns. By the time the 60-second setup time is over, you should be able to have 2-3 engies up on the roof, with 2 dispensers and 2 teleports. You generally have another minute or so before the opposing team starts spilling onto the point.

If you can pull it off successfully, here’s what it should look like. Once your time starts coming through the teleports, its fairly easy to defend. Be sure to build teleports in a way you won’t have to stand on them to wack your sentry, ’cause that’s just asking to be telefragged. In the case that all your team are idiots, you’ll need to have one engy drop down and deal with any demos or soldiers spamming from beyond the guns range. You generally don’t need to worry about jumpers, because they’ll get pushed back by the 3 guns before they can do much damage.

Sometimes your team gets overly excited because they didn’t know engies could build on the roof, and this is what you’ll get. As a general rule, when your entire team goes engy, it will fail, and fail hard. The roof can actually be spammed relatively easily by a demo, so you need people on the ground not letting them get in position to sticky spam.

As a more difficult alternative, you can let them cap point #1, by building guns that don’t cover the point. Once the point is capped, blue team spawns on the roof, so your guns can spawn-camp them.  Though I suggest you don’t do this on servers you enjoy playing on regularly, because you’ll probably get kicked/banned from the server. :)

Hey! There hasn’t been an update in a few days! I know, I’ve been sad too. But it’s kind of hard to come up with awesome TF2 article ideas in between Spanish essays and Coulomb’s Law labs and Humanities midterms. I can’t wait for spring break!

So I was browsing Reddit tonight in a fit of procrastination and I found this awesome little story thing (courtesy programzeta). It reminds me a lot of my first couple months of TF2. This game was my first FPS, so I had to learn all the basics of movement and such as well as the metagame. I literally thought in the same way as that story was told, focusing on each individual movement and having little brainpower to spare for thinking ahead and devising strats. I was the most pro suicidal pyro ever, though.

I need to get back to writing about “naturalismo y La cuestión palpitante“, but you all (what’s left of you, tiny reader base <3 ) hang in there. Thundeer will be back in a day or so with some hot chocolate and interesting thoughts, I’m sure.

Luuser is a beast!

Posted by Leia at 11:58 pm Fun Stuff, Videos
Mar 062010

Luuser is a beast!

Panda is a Beast!

Posted by Leia at 9:26 pm Fun Stuff, Videos
Mar 052010

Panda aces everyone! :D

Leia's scout clip

Posted by Leia at 11:42 pm Fun Stuff, Videos
Feb 282010

Killing some baddies in a lobby tonight. Also featured: running into rockets and missing easy targets. :D

Learn more at the TF2 Wiki

On the plus side, this is what scouts are supposed to do, isn’t it? Run in after damage has been done and clean up the remainders.

Leia's TF2 drawings

Posted by Leia at 7:40 pm Fun Stuff
Feb 232010

I realize now that all the rocket launchers are a bit too short, but whatever.
rocket jumper

So this is what I do draw twice a week during physics class! It’s super fun. My lab partner thinks I am very silly. She is probably right.
My little album.
It all started because “sigma” is a common variable used for area density, and of course every time I hear that word I think about medics and ubercharges and such.

Feb 222010

"He was a good friend"

"In good times, and in bad"

I <3 these images, taken from the facebook Team Fortress 2 group, which you should totally join by the way.

The heavy is often overlooked in comp play, especially at low/low-mid levels, but in the right situation, it can be extremely useful. After all, it is a 450hp semi-mobile sentry gun. Sometimes, just doing something different and unexpected can completely unbalance a team who expects the normal strats.

Feb 172010

We don’t plan to have many silly posts. So just this one for this week, kk?

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