Hey, tiny set of readers!
I thought I’d talk a bit about what I intended for this blog originally to be used for (I brought up the idea in mumble one day but I was pretty vague about it). I’m sure the big question on most people’s minds is “why would anybody want to read about a low/mid 6s team’s random blog posts? We get enough of random 13 year old kids posting, why get 8 people posting all in one place?”. I can’t honestly supply a great answer for that but I’ll briefly outline what I’m hoping we can get out of this:
We’re not the greatest team out there by a long shot, (made it to the Div 3 playoffs, then slugged it out over almost 2 hours to come away with a tough loss), but there’s also a lot of teams out there that are worse than us, but have potential. Hopefully by sharing a bit about the struggles of trying to improve as a team at TF2, then some of the other teams out there around or below our skill level might see that they’re not alone in having a tough time improving (way too many teams break up as it is when they can’t immediately hit mid-skill level).
It’s pretty impossible to emulate teams like Complexity, Muscle Milk, etc., and even teams like Apocalypse Gaming and eMazing Gaming probably employ strategies that are impossible to replicate, but something that might help teams improve is watching demos of mid and mid/low teams, with both the successes and mistakes that are made.
In my first post I thought I’d share a bit of the philosophy towards the current competitive TF2 metagame that I feel like might benefit a lot of teams. The following is a less refined but more detailed version of a little discussion I tried to spark on the team’s private group message boards:

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