thunDEER

We made a post a while ago with some of our favorite addons and such for TF2, but a lot of them have been updated so we’ll mention them again here. And even if you don’t play comp, take a look at these!

The first one is a completely new tool, or website: TF2Demos, started by Cyzer and Casey of EG fame, is going to be the new big resource for finding user-uploaded demos from all over. Although ESEA does provide SourceTV demos for its matches (up to a month still I think), this will be a good alternative for Point-of-View demos and other rarer SourceTV demos. Highly recommended!

The community TF2 HUD has been updated yet again after the engy update, so make sure you get the newest version. For minor updates that break the HUD: simply reinstall the HUD (copy over the resource and scripts folders in your tf2 directory) and that should solve things like ammo count disappearing. Remember to switch between the two available styles by turning on or off minimum HUD mode.

m0re isn’t developing his HUD or config anymore, but it’s still available! Give it a try. Flame also updated the ancient competitive config and its available here, although somewhat out of date. Make sure you look through it and customize it though, there may be a few bugs here and there.

Everyone’s favorite auto-recording plugin, P-REC 2.0.1, is still updated and available here. Just remember to clean out your recorded demos folder every once in a while cause these eat up space if you scrim a lot!

Finally, something for the private servers: SOAP DM 3.0, a deathmatch mod for making pre-scrim waits much more bearable. It’s been recently updated but make sure you have metamod and SourceMod up to date and working as well. These two are general admin and plugin management tools that you can customize your server with.

Aug 032010

Yes like Panda mentioned below we are indeed on our way back. I was originally going to postpone this until early September since I’m on a laptop with horrible hotel internet for a month, but one high FPS config and a late night scrim made me change my mind. I’ll reveal who’s joining the new roster in a few days once I get confirmations from everyone, but most of the old crew will be back (and maybe that will be motivation to update our About Us page…)!

For those of you interested in the Engy update and some GotFrag drama I’ll try and make some posts later. For those of you interested in comp TF2: give it a try you won’t be disappointed :) CEVO Season 6 is around the corner (deadline is Aug 8th so sign up by the end of the week!), and they’ve already posted a tentative map rotation and weapon bans.

See you all soon!

MEDIC~

Posted by thunDEER at 9:30 pm Strats and Scrims
May 202010

Saw this thread over at GotFrag and figured I’d mention some of my medic settings. Consult the TF2 Medic wiki pages for other tips and useful scripts that you can look at, see what works for you and go ahead and copy it into your own personalized config.

The first one (which I actually never got around to doing!) is having a fake ubercharge call – voicemenu 1 7 is the command you want. So somewhere in your configs, type in:

bind “key” “voicemenu 1 7″

Where key is the keyboard button of your choice.

For enemy teams that haven’t been paying attention to the time since you spawned, or for teams that you want to trick into thinking you have kritz. This can be the difference between them pushing while you don’t have charge, or them holding off because they don’t think they have an advantage anymore.

Having a script to say random stuff to hide your ubercharge is nice but less useful – good teams will catch on immediately. Still good in a pinch though when you want to try a sneak push as soon as you get the uber.

As for my team damage auto-call percentage: I actually have it set to around 20%ish (which according to that thread is super rare). The only other person in the thread with a number that low is Pure from coL. My reasoning? My teammates will call out when they’re trying to push in and want heals, usually while hurt. I don’t need redundant information. It’s when someone drops below 20% that I need to flash them ASAP to prevent them from dying. The auto-call pointer tells me the most critical people I need to heal. It’s definitely a super cool feature though.

Click to heal or hold down mouse: I actually have it set to hold-down to heal, I tried click to heal for a while (where you click and it’ll keep healing the same target) but I feel more involved I guess when I have to hold it down XD There really isn’t a tactical reason for this, except it makes you more… conscious? About who you’re healing and when to change and stuff. I dunno, go with what you’re comfortable with.

Needlegun instead of blutsauger. This is one I always thought about changing, because A) I’m actually pretty confident in my needling skills and B) I’m a pretty conservative medic during holds and such. If I take lots of spam, 90% of the time it’s because we have uber and need to push so I’m ok with popping uber to save myself. It’s rare that I’ll actually wish for auto-regen to heal me faster, but there have definitely been times where I was thankful that I was running away with 10 HP and had that regen keeping me alive as I ran away. If you find yourself being aggressive a lot, and rely on and trust your soldiers to kill stuff, you might want to stick with the needlegun. I can’t count the number of times I’ve had to finish off pesky scouts or jumpers with my needles, and remember: only pull them out if they’re targeting you, if they’re targeting your soldiers who are already in the red, please don’t needle them, keep your sollies alive. You can needle them if your sollies die and you’re alone, but not before.

Ubersaw: some medics go to ubersaw before needles, I use my ubersaw once every 15-20 games and 90% of the time it’s to kill a scout. In almost every other situation needles do more damage while keeping you away from meatshots, unless the scout is 2 feet away and you have very little health left to have the time to needle. But I would still go needles unless you’re very confident in your melee mindgames and can lure the scout close enough. Some medics are more confident with the risk/benefit of sawing, I personally can’t justify it with my crappy melee skills hahah.

Viewmodels: ON. You definitely want to know what weapon you have out, and as medic your view should be constantly moving anyways as you check everyone’s health – you won’t have a problem with people being blocked by your viewmodel.

HUD: flame’s version of the community hud. I like seeing the stuff in the center of my screen instead of down at the bottom.

Anything else I’m missing? Any other suggestions? I know quite a few medics read this blog :)

May 192010

Hey all, sorry for the lack of updates. Schoolwork has kept most of us busy, and because of summer plans, we don’t plan on playing competitive 6v6 for about 2 months. We may be back in the fall! Although the lineup might be different from what it is now.

In the meantime, you can probably spot us pubbing here and there… :)

Big update from Valve (according to AIgaming’s control panel, they recompiled the entire engine): lots of balance tweaks to heavy/pyro, addition of cp_freight_final (boo!) as an official community map, FIXED the dispenser exploit (LOL I actually emailed Robin Walker a few days ago), broke the Charging Targe script with +left and +right, and some others. Read all about it here!

Try these things if you’re having problems (and check back on these links in a few days to download updates for these addons):

1) Disable sourcemod from the server (rename your server addons folder to something else like addonsbkp)

2) Disable P-Rec in your own addons folder (again, rename it to something else).

3) As of 9pm EST, if you use directX 8, you won’t be able to join servers without crashing as well. Not a surprise – they used to break dx8 all the time last year. Just have to wait this one out.

EDIT:  as of 11pm EST, directX 8 is FIXED.

4) disable your custom HUD until they release updates for the new ammo count flashing.

5) servers will take quite a while to update – took about 25 minutes for our AIgaming server.

There are a few fairly new custom maps coming into the rotation for both ESEA and CEVO. The ones I’ll highlight today are cp_obscure (week 6 of CEVO) and cp_coldfront_rc2 (week 3 I think for ESEA).

The first map is obscure, made by Byte who plays for an European team, TCM (and used to play for FakkelBrigade). You can get the rc3 version HERE, or check his website for the latest releases. This is a map we will have to learn for CEVO. After Valve released the snowy themes for TF2, it feels like a lot of the custom maps use them now, which is sad because my frames drop horrendously on maps like koth_viaduct. Maybe it’s the weather (which I have to remember to turn off…), but in 24 player pubs I get maybe 10-20 fps.

The next map is cp_coldfront, which is on rc2. You can also download it here, or check the TF2maps thread for the latest updates. This came out fairly recently, but has already been approved to be in the ESEA rotation for this season. Comments are mostly positive for the map created by the same person who made cp_waste, a map that most people are iffy about because of how slow it plays out (similar to cp_well). Unfortunately, waste has been in the TWL rotation for 2 seasons now, maybe they’ll take it out this season?

EDIT2: Alright kids as Sigma said, the dispenser buff is banned in ESEA. Don’t do it! :) We will refrain from it in the future. BUT if a solly is healing up and resupplying from a dispenser, I’m not going to wait until he’s at 200 or walks away before I heal him…

EDIT: unfortunately, ACE has decided to dispute the match because of us using the dispenser for permanent buffs, and has requested my PoV demo. Thankfully, my P-rec was up and working (I thought I didn’t have it turned on, which is why you see me stop for a few seconds as I frantically try to record again), and for all of you who are interested in seeing a gpit medic PoV, here you go.

Just a quick update from orz: we have now finished our 3rd week of CEVO, with a 2-0 win over ACE on gravelpit. Check out the demo HERE if you want (there is a ~20 minute scrim before that though). Our 2nd week was a forfeit win, and next week we play Top Swaggin’ on koth_viaduct.

Things to note: we do use a dispenser at spawn/B to get our permanent buffs on both attacking and defending. Even chrono gets his during attacking by taking fall damage :D On attack, we run a standard A push, with heavies going to C. If we get a pick early on, we camp the spawn to buy us a little more time. Our scouts then go through connector after capping A (sometimes with Biz, our roamer), and wait for our call for the gun to go down at B. I uber luuser through the door closest to the shady side of B, and wait for him to take down the gun, and then I run along cliff towards the sunny side, where Synthos will be waiting to pick me up. We then rotate around to the rock by the front door, and our scouts hopefully come in and clean up the sniper/engy and any other people still hanging around. Luuser hopefully follows me as we all rotate around, and biz or synthos has to be up on the roof asap.

You can see some miscommunication during a few of our pushes in the demo posted above, where we come in at the wrong times sometime – it’s crucial that you guys practice these pushes so that people get used to making calls and moving accordingly. We scrimmed gpit about 10 times over the past 2 weeks before we got our stuff down to about a 70% success rate, but even against some good fragging/DM teams, we can pull out a few wins because of practicing these strats.

Continue reading »

Apr 192010

As a prelude to some clips we’ll be posting (gravelpit and viaduct scrims :) ), I wanted to mention a few tools available for recording TF2 demos that you can upload to youtube or other sites.

Chrono likes using Wegame, which actually comes with its own plugin/program tool that lets you record straight from ingame or from a demo. The quality is a little crappy, but its quick and easy and gets the job done (as you can see below)!

Volt (who used to play with the Terribles and now for the new Harmonic) has a few tips for batch recording demos here (post #14), should be a way to let you record all the raw files overnight and stitch/edit and compress them the next day. The problem here is making sure the settings/configs are the way you want them, which leads in the next tool.

A few months ago, some people came up with a standalone (well, not really) tool to record demos, taking out most of the messy config editing and coming up with a simple plugin/hud/menu system to record demos as you watch them with keybinds. I personally haven’t used it before, but I probably will try to use it this time to get some videos recorded.

I also want to record some voiceover/commentary for the demos, which will probably involve using Audacity and then mixing the audio file with the TF2 audio file along with the video output.

As for compression: I still need to research my options, but VirtualDub, MEncoder, MeGUI, and other programs are worth looking into for those of you interested in some technical fiddling.

Let us know if you have any experiences with these, or with any other recording tools! :)

First off, on our end, a big welcome to Synthos, our newest soldier after Panda decided to move himself to backup. A week or so in and we are making some progress getting settled down, and we should be good to go once CEVO picks up and TWL starts. We played VIR evenly in our qualifer match for TWL, so expect us to move up to Div 2 (since 90% of Div1 and 2 teams currently are dead or not doing TWL). As for CEVO, we may get a forfeit win against Infinite Rage (which died a few weeks back), which works out since we are still getting used to scrimming together.

ESEA teams are finalized and ready to go, with 40 teams in Open and 8 in Invite, 2 (or 3?) of which are sponsored by Blight this season, who is also sponsoring an Open team as well (!). A lot of last minute roster changes, with some familiar names coming back after a break from competitive TF2. Viaduct is the first week’s map, so hopefully we will get a chance to learn the map as well.

CommFT has put out two good articles, one is a roaming soldier roundtable with some good comments about what to think about as a soldier playing away from the medic during holds and some pushes; the other article is put out by Sigma talking about things to consider before deciding on a push. Both are very, very enlightening especially for teams who are looking to improve their chemistry and become more aggressive in their playstyle; check them out!

Finally, a couple of good frag videos from the Invite teams, with Area 51 (Muscle Milk and Moolians) putting out a team-oriented frag vid, and Pandemic (who is now sponsored by Blight I think) with some sweet frags in their vid as well. Both are very professionally done, worth a watch just for some of the movement and coordination from the A51 vid.

Today (Wednesday) is the first official match of CEVO season 5 for us. Scheduled on badlands vs. Team What! (who we remember scrimming from way back in our reverseHarem days – although I’m pretty sure they’ve had roster changes since then), we’ll be playing at 11:30EST/8:30PST tonight. Badlands has, sadly, always been one of our weaker maps, but we’ve definitely come a long way since we first started out. We have been trying more aggressive strats and faster pushes, but we still choke up when making transitions during pushes.

In the past week though, we seriously considered ESEA after being approached by one of the new admins, Killing, offering us a few (2) free Premium accounts, which is a common incentive the old admins used to use to get more teams to sign up. However, the higher-ups at ESEA (not the TF2 admins, necessarily) are being as strict as ever with everything, and in the end we just decided it wasn’t worth the effort. Not enough competition at our level, plus a map rotation that could definitely use some work (koth_sawmill and cp_coldfront), and the possibility of serious scheduling/roster issues discouraged us from signing up. ESEA requires 2 matches per week, and although we would have dropped CEVO, we realized that we would probably burn out quickly from frustration and scheduling around real life obligations. Just to make things clear: we would’ve loved the challenge of ESEA, and would love to post about our thoughts and experiences going through the league as a low-mid team to share with all of you, but then we would run the risk of spending cash on a league that would end up being more of a frustrating chore than an enjoyable challenge.

So, responding to Leia’s post below about having a team not die, an important thing I’d say is to discuss these things with the whole team if you intend on sticking together for the long term. And of course we’re all still busy as ever – school, work, MOVING UP IN THE WORLD :3 But we always seem to find time for TF2. We are still toying with the idea of finding a solly to complement our roster, and we’ll see how that goes.

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