luuser

Weekend pubbing

Posted by luuser at 10:15 pm Fun Stuff
May 082010

So when the weekend rolls around, and no scrimming is going on, baldy and I go off pubbing on various servers. Since its just the two of us, we often try different things. We’ve posted before on going double engy on cp_gorge’s roof, and we’ve done stuff like double sniper defense of cp_gravelpit A, or double sniper offence on pl_badwater.

We pulled out the good old heavy-medic combo for the first time after the buff to heavy’s spin times, and took a little spin on pl_badwater. Here’s baldy’s final screenshot of the outcome:

While the heavy-medic combo is definitely strong, its a very straightforward playstyle, with the heavy simply abusing corners (as well as his pocket medic) to take down the enemy team. The soldier-medic combo can be just as strong, and takes a little more strategy with making sure the medic is kept safe when the soldier takes the high ground in certain areas.

Today was our first real pub experience on cp_coldfront, and it plays out very interestingly on pubs, because the wide middle point and 3-2 yard has lots of high ground and wide open areas, making it easy for random flanks to appear. Baldy and I hopped on this server on cp_coldfront, and after chasing down flanks, running for our lives from triple heavy combos on the high ground, clearing out various pockets of enemies, and doubling back often for backcaps, I suddenly noticed this on my scoreboard:

I thought that was pretty cool, cause it never really works out that well on the mayhem of pubs and crits, so we went on playing, and pushing our way slowly from 3-2 after countless stalemale situations, and then I suddenly noticed a new scoreboard:

O_o.

After the map finally ended in a stalemate, and baldy’s computer decided to restart itself without warning, I was zooming around ctf_mach4 with my gunboats when I was disconnected from the server with the following message:

o_O.

Moral of the story? Sometimes two people, using a little teamwork and having lots of fun, can dampen the fun of the others on the server, but I’m sure this is not where our pubbing adventure will end.

Apr 282010

For those of you who still cannot join a server, DirectX8 is confirmed to be currently broken. See other things you can do to prevent crashing from the recent update here!

Another bonus email (with no response though)

Apr 232010

I’ll let the video say it all! All credit for the sticky hiding spot goes to Healbot!! His gay spots are unrivaled.

Mar 022010

hey all thought I’d share a couple sticky trap locations every so often as I think of them. Definitely expect these to be more-or-less known by most people, but for those you don’t, here is your chance to learn!

Here’s one that I used just last night, on cp_granary last point.

Remember all those times where you push the opposing team back to last, they pull out a sniper, and start holding one of the side doors open to get a sniper pick? Remember how they always like using a scout to hold open the door? Well, here’s how to ruin their day.

This works best once you know they have a sniper, and they’ve had a scout hold open the left door a couple times until you scare him off with spam. Before he comes back, sticky this location:

If you stack a good number of stickies there, all you have to do is wait for the door to open again, courtesy of that enemy scout, who is 90% of the time going to be hugging that corner to hold the door open, then that trap will kill that scout, give your team a pick, and all you have to do now is uber into last.

Of course, some teams/scouts will hold the door open differently, but for that left door, there really isn’t any other way to do it without blocking the sniper’s LOS. A lot about good trap locations is trying to predict where enemies like to stand, and what they don’t expect to happen!

© 2012 orz|TF2 Suffusion WordPress theme by Sayontan Sinha
Better Tag Cloud