So, among other useful things, SteamCalculator.com will tell you your SteamID when you put your Steam username in! So you don’t have to start up TF2 or hunt through your steam.log file.
I’m sure some of us have our SteamIDs memorized or saved in a .txt somewhere, but I figured that this is a useful method in case you ever need to find it quickly. It sure beats having to log in to your CEVO or TWL page to track it down.
Note: I kind of got carried away and wrote a mini-essay here. Have fun!
A few days ago, Hyperdreams brought to my attention an article (“Dear Gamers [...]“, by Michael Drucker) that requests that people stop blaming video games for their problems. The article is an entertaining read and also presents an good argument by giving quite a few examples of situations in which video games are often wrongly blamed for someone’s real-life problems.
In his article, Drucker references another article, written by Brian Schmoyer, that describes Schmoyer’s journey to break an “addiction” to games. In referencing Schmoyer’s article, Drucker is using him as a prime example of a person that refuses to take responsibility for his actions. This denial of responsibility is epitomized when Schmoyer claims that at one point in his life, he “didn’t have enough strength to quit or even cut back on video games”. (Personal opinion) It does not make sense that it is possible for someone to “not have the strength” to do something (anything) nonphysical. Your mind is what controls your body, thus your mind has complete control over whether or not you perform certain actions. You have control over whether or not you grab a cookie or watch another episode of House or double-click on TF2. We even have control over whether we perform actions that are essential to life: people who undergo hunger strikes are an example of this concept.
It all leads back to what Yoda said on Dagobah: “Do or do not. There is no try”. You only stop “trying” to do something when you decide that you’re not going to do it, thus “trying” often turns out to be an exercise in how not to do something (If I try and fail to solve a physics problem, that means that in “trying” all I did was (1) found out the wrong methods to apply to the problem and then (2) stopped applying methods). When people give up on doing something, they often claim that they do not have the strength, that they “can’t” do it. But unless the situation is physically impossible, then doing it must be possible.
I don’t know how many people have heard of it (I found the link on CommFT, so I may be the only one who hadn’t seen it yet), but there is this nifty thing called the Quake Bible that details exactly how one goes about… well, to put it bluntly, it describes how to become pro (or at least very good). It specifically discusses elements of Quake, but most of the concepts can easily be applied to TF2.
It’s a long read, so make sure you don’t need to be going anywhere for the next hour, but it is well worth it.
I realize now that all the rocket launchers are a bit too short, but whatever.
So this is what I do draw twice a week during physics class! It’s super fun. My lab partner thinks I am very silly. She is probably right. My little album.
It all started because “sigma” is a common variable used for area density, and of course every time I hear that word I think about medics and ubercharges and such.
We can’t exactly pin it on Valve, since there wasn’t any new TF2 update listed on the Steam News page, but that’s the only reasonable explanation for why every player in this evening’s scrims were spontaneously getting “client timed out” disconnect errors every few minutes. Thus, we couldn’t play our match because Valve ninja’d in a little update.
EDIT2: Based on what’s being said on Reddit and this post on the Steam forums, it’s probably not exactly Valve’s fault (?). Even if the most recent troubles aren’t due to a ninja update, though, there have been instances in the past when a spontaneous update (ninja or not ninja) has screwed things up.
TF2 should get a regular update day like Heroes of Newerth or Quake Live. Yes, they *usually* release big updates on Tuesdays and Thursdays, but if we knew for sure that they were not going to be changing anything in the game until one particular day of the week, we would all be able to rest easier by planning our competitive matches and config updates and such around that.
I can’t think of much else to say, but that’s the basic idea that’s been bugging me lately that I wanna get out. (if someone else has more to add, feel free to edit/comment)
orzTF2 is now sponsored by SavageGaming! ESEA Season 8 registration ends Jan 3rd, make sure you sign up!07:10 AM December 14, 2010from web
CEVO is over! 1-2 loss vs. natures on gpit. best of luck to everyone else. orz is looking for a solly and scout for next season!07:13 PM November 09, 2010from web
ESEA Season almost over - 3 losses in a row :( but 2 last badlands matches vs. carnal gaming and the terribles. Hope to finish strong!11:52 PM October 22, 2010from web
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