Welcome back. Being pretty lazy here a rehashing an old post on community fortress. I won’t link the thread because there’s mostly incorrect advice in there (save Sigma who is of course pretty much a genius).
Projectile
For projectile dodging, generally if you look at their rocket launcher you can see if they are leading you or are going to flick to you. If they’re leading you, it’s quite easy to see that they are doing it and change directions. If they’re not tracking you with their mouse (aka: flicking to you) generally you can time your dodge with the cooldown on their rocket or they won’t be as accurate anyway. Generally you never want to jump unless you’re trying to reduce splash or ride a rocket away (excellent if you can time it right against bombers). If you’re getting solo bombed and the Soldier or Demoman is going above you directly, if helps your survivability if you move forward, assuming someone is there to protect you from a push, even if don’t have someone forward if you have uber it opens up a lot of possibilities if you walk forward a start a dodge. An example would be BLands choke. If someone jumps you and goes long going forward will cause at least 2 of his shots to miss and he has to turn around to hit you. If someone is still watching choke you’re pretty golden. On an unrelated note, if you’re retreating with an uber take any chance to rj off their rockets. Sticky dodging is a bit different, take longer dashes and be erratic and unpredictable. After he realizes you’re not backing into stickies he’ll probably lay down some at your perimeter, can’t do a whole lot about this unless you just outsmart him. Keep track of their ammo because if for whatever reason you’re trapped it’d do you good to dodge out their ammo and make an escape when they’re forced to reload.
Hitscan
Hitscan dodging is tricky. Note if your LOS is perpendicular to the Scouts LOS you will take less damage from Scatter shots. A ground airstrafe is very effective. If you’re confident enough with your stutter step facing the opposite direction of the Scout will throw him off as your Medic cape is not part of you hit box and will be very misleading. Also something to note you sometimes will internally mimic a Scouts movement if looking at him giving him an easier shot, another advantage to the method above. Generally I switch between looking at him to readjust a body block and then back to the method above. Generally you want to judge his position by his tracers. For Snipers abusing crouch twice while in the air and looking down and spinning is fairly safe if you can air control well. I occasionally flick my mouse back and forth giving the effect that I’m constantly turning; this will screw up his shot.
It’s a little bit old and not very well worded so the next post will be a couple videos explaining a lot of these theories. Bear with me
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