This article is part of a series. I’ll be introducing that bunny hopping in TF2 is still noticeable and still viable. Now, I’m not saying I use these jumps and hops in every scrim. They are very situational, however, I use a couple of these every 1/10 scrims as Medic and they have saved my life countless times. I’ll go over the jumps in the video in order and give a description of how to do them and when they’re applicable. Something that is important to note is that you shouldn’t perform some of the riskier ones without knowing your accuracy. I’ll put a risk warning along with each description as well. At the end of the second article I’ll give some links to some other useful jump videos. I have been compiling these jumps for a year or so now. As far as I know, I’m the first to use bhops in a competitive context and put them in a video so hopefully the community welcomes it
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The first thing to establish is that the speed cap on bunny hopping is 170% (prior to the bunny hop fix in 2007 you could bypass this, now if you go over the cap it brings you back to base speed that’s why you can’t hop off of a rocket jump or sticky jump). That said a Medic can achieve 544 horizontal velocity from a base of 320. This value is misleading because people often confuse velocity for displacement. When you bunny hop you’ll be strafing left and right on an angle of approximately 60-90 degrees. You can argue you can maintain a decent speed with circle hops instead of strafe hops (a circle hop is a bunny hop where as you land you hit the opposite direction key and strafe the other direction for a split second until you jump again), however, my results still indicate approximately the same displacement slightly above Scout speed (400 velocity). There are a couple maps where you can abuse this to roll out faster. The most vibrant in my mind right now as I write this is Granary where I have clocked 2-3 seconds faster than walking. With an 80% success rate you can get Scouts to middle with around 170 and the Equalizer soldier can get to mid about a second earlier. There’s a couple other maps where you can benefit from bunny hopping during your rollout and I’ll go over those in depth in the next article.
Alright let’s get to the video
. This one focuses more on situational jumps rather than bhops but be patient. I also apologize for the black border I’m still working out some quality issues.
1. This jump is pretty simple, although the latter part is kind of tricky. You have to get used to strafing out for a split second and then back inward.
2. It’s just another strafe jump, pretty simple.
3. This is the only bhop in this collection. You bhop from 2 on GPit B to the pack. You start from the top of the ramp and hop about two thirds of the way down towards the small pack.
4. This jump is really easy. Approach the window from the right, go out the left side, and strafe.
5. This jump is probably the most difficult as it requires a lot of precision and a maxspeed strafe jump from a small platform. I’ve managed to get it to 50% accuracy and have used it to escape a couple times.
6. This jump is very similar to the first jump as you have to strafe out and in precisely. It’s basically a safer version of 5 and the Blu team version of 7.
7. This one is easy. Just strafe out and inward once to avoid the sign and then once again to land on the machine.
I’ll be doing a lot more in depth instructions (perhaps even key presses in the video) when I actually do difficult stuff. This is just a taster with jumps that really don’t require too much practice. The only one I left out is the A tunnel jump on GPit which I’ll probably add in the next video. Until then enjoy and happy hopping.

Nerd status: very high.
pretty awesome. Some of them here that I didn’t know.